HOW ALL THESE STARTED . . .
It is all started with my wish to realising my childhood dream.
My first computer was ZX81(1K memory). Then upgraded to ZX Spectrum 48K. Through this computer, we(with my brother) got in touch with one of the adventure game which drives us crazy at that time: "Dungeon Master" written in BASIC language. It is a RPG type text adventure game. We have never completed the original adventure game but the game comes with construction kit allowing us to construct our own game. We spent many hours of enjoyment playing our self-constructed game.
I am not sure I have written any version of "Dungeon Master" in ZX Spectrum. But subsequent upgrade of our computer to Commodore 128K, my brother CW wrote a version in Commodore 128K BASIC language named "Master of sorcerer" inspired from the original version of Spectrum Dungeon Master and I was invited to arranged a music for this "Masters of Sorcerer".
Few years later, with the advent of PCXT, I wrote a version named "Dungeon Master" in Microsoft Basic which represents an improvement over the "Master of Sorcerer". Unfortunately, both versions are extinct with an incomplete version of source code of "Master of the Sorcerer" still available.
The only player is my brother CK who had completed some of the spectrum version of "Dungeon Master" constructed using its adventure kit, "Master of the Sorceror(C128)" and "Dungeon Master(PCXT)". All the above versions were improved by adding more monsters, Weapons, armours, potions and locations. Every time my brother (the only player) completed the game, I told myself: "Next time I am going to write another more challenging one. . .(but not to the extent of impossible to complete type)."
After many years? When I start learning the latest new Microsoft .NET language in 2004. I suddenly got an idea: "Why not write something that I have done since my childhood?". But this time I am more ambitious: add in far more monsters, weapons, armours, potions, locations, and improved battle routine over all previous versions. Plus better sound effects and music all over the game. With this I started to write a new generation of PC version of "Dungeon Master", this represents a vast improvement over the old PCXT 8MHz running under DOS with low memory, slow speed, limited HDD space. The game initially named "Dungeon Master" but later changed to the name "The land of no return".